📅 10 January 2026 🏷️ Dev Blog #5

The Floor Is Lava (No, Really)

ChronicleVTT v4.5 adds terrain effects that actually affect gameplay. Difficult terrain slows you down. Hazardous terrain sets you on fire. Map Sets bundle your triplets for one-click loading. And something mysterious lurks in the shadows...

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📅 9 January 2026 🏷️ Dev Blog #4

Alpha Ready: Security, Storage, and the Boring Work That Matters

ChronicleVTT prepares for real users with email verification, content moderation, the Vault storage system, R2 migration, and security hardening. The invisible foundations that make everything else possible.

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📅 7 January 2026 🏷️ Dev Blog #3

91 Sounds, Quicksaves, and The Vault

ChronicleVTT gets a proper soundboard with 91 built-in sounds, the ability to undo catastrophic GM mistakes with battle quicksaves, and a vault system for organising your assets across campaigns.

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📅 4 January 2026 🏷️ Dev Blog #2

10,000 Lines, One Big Refactor, and Walls That Actually Stop You

ChronicleVTT hits a milestone, gets its code cleaned up, and finally learns that walls should probably be solid. Also: doors, windows, and the art of the fake wall.

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📅 30 December 2025 🏷️ Dev Blog #1

Introducing ChronicleVTT: Battlemaps That Come Alive

A virtual tabletop built around one idea — what if your maps could change mid-session, and everyone saw it happen together? Meet the three-state map system, real-time multiplayer, and the GM tools that make it all work.

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