The Floor Is Lava (No, Really)
ChronicleVTT v4.5 adds terrain effects that actually affect gameplay. Difficult terrain slows you down. Hazardous terrain sets you on fire. Map Sets bundle your triplets for one-click loading. And something mysterious lurks in the shadows...
Read more →Alpha Ready: Security, Storage, and the Boring Work That Matters
ChronicleVTT prepares for real users with email verification, content moderation, the Vault storage system, R2 migration, and security hardening. The invisible foundations that make everything else possible.
Read more →91 Sounds, Quicksaves, and The Vault
ChronicleVTT gets a proper soundboard with 91 built-in sounds, the ability to undo catastrophic GM mistakes with battle quicksaves, and a vault system for organising your assets across campaigns.
Read more →10,000 Lines, One Big Refactor, and Walls That Actually Stop You
ChronicleVTT hits a milestone, gets its code cleaned up, and finally learns that walls should probably be solid. Also: doors, windows, and the art of the fake wall.
Read more →Introducing ChronicleVTT: Battlemaps That Come Alive
A virtual tabletop built around one idea — what if your maps could change mid-session, and everyone saw it happen together? Meet the three-state map system, real-time multiplayer, and the GM tools that make it all work.
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