📅 7 January 2026 ✍️ Stephen 🏷️ Dev Blog #3

91 Sounds, Quicksaves, and The Vault

ChronicleVTT gets a proper soundboard, the ability to undo catastrophic GM mistakes, and somewhere to actually put all your stuff.

You know that moment when the party enters the dungeon and you scramble to find that ominous cave ambience MP3 you definitely saved somewhere? And then you give up and just hum menacingly while they roll perception?

Yeah. I fixed that.

The Soundboard: 91 Reasons to Stop Humming

ChronicleVTT now ships with a built-in sound library — 91 royalty-free sounds curated specifically for fantasy tabletop gaming. No more digging through folders. No more "hold on, let me find the right thunder sound." Just click and play.

91
Built-in Sounds
Combat, creatures, magic, ambience, weather, and more

The library is organized into categories, because nobody wants to scroll through 91 unlabeled audio files looking for "that one growl":

⚔️
Combat
23 sounds
🐉
Creatures
15 sounds
Magic
12 sounds
🏰
Environment
18 sounds
⛈️
Weather
8 sounds
💀
Horror
8 sounds
👣
Footsteps
5 sounds
Favourites
Your picks

Star the sounds you use most, and they show up in your Favourites tab. Because of course you're going to play that Wilhelm Scream every time someone fails a climb check.

🎬

Scene Presets let you set the mood instantly. One click for "Dungeon" gives you dripping water and distant echoes. "Tavern" starts the fire crackling and glasses clinking. "Combat" kicks in the tension. Your players will think you've been planning this for weeks.

Quicksave: Because TPKs Happen

New feature that I'm slightly embarrassed took this long to build: board state saving.

You know how sometimes you're three hours into a session, the boss fight is going beautifully, and then someone knocks over a Red Bull onto their laptop and disconnects mid-turn? Or you accidentally delete a token? Or you just want to try a "what if everyone charges the dragon" scenario without committing to the consequences?

Now you can save your entire battle state — token positions, HP, initiative order, conditions, the whole lot — and restore it whenever you need to.

💾 QuicksaveSave the current board state with one click
⏮️ RestoreJump back to any saved state instantly
📝 Named SavesLabel saves like "Before Boss Fight" or "Oh No"

Is it cheating? I prefer "narrative flexibility." The dragon doesn't need to know you've rehearsed this.

The Vault: Your Stuff, Organised

Up until now, files you uploaded to ChronicleVTT just kind of... existed. Attached to whichever campaign you uploaded them to. Want to use that cool torch token in a different campaign? Upload it again. Need that cave map for a new adventure? Upload it again.

The Vault changes that. It's your personal asset library — maps, tokens, audio files — stored once and accessible across all your campaigns.

📦

Upload a map to your Vault, and it's there forever. Load it into Campaign A today, Campaign B next month. Delete a campaign and your Vault files stay safe. It's like having an actual filing cabinet instead of several piles of loose paper.

The Vault panel shows your storage usage, lets you browse by file type, and even preview assets before loading them. Organisational dopamine, basically.

The Boring But Important Stuff

Behind the scenes, we've also:

☁️ Better StorageMigrated to faster, more reliable cloud storage
🔧 Fixed HP PanelButtons no longer get squished on narrow screens
📊 Storage QuotasClear limits so you know where you stand
🗑️ Smart CleanupDelete a campaign, free up your storage

Not glamorous, but you'll appreciate it when your custom battle music actually loads.

What's Next

Pre-alpha is inching closer. The focus now shifts to:

Tutorials — guided walkthroughs for new players and GMs so nobody has to read a manual. (Does anyone read manuals? I don't read manuals.)

Dynamic Fog of War — proper line-of-sight based fog that reveals as tokens move. The current "paint to reveal" system works, but this will be chef's kiss.

Lighting — torches that actually cast light, darkvision that actually matters. Atmosphere, basically.

Want to Test When It's Ready?

Pre-alpha testers get early access, a direct line to report bugs, and the eternal gratitude of one very tired developer.

Thanks for reading. Now if you'll excuse me, I need to go add more dragon roars to the soundboard.

— Stephen, Chronicle Games