📅 7 January 2026 🏷️ Dev Blog #3

91 Sounds, Quicksaves, and The Vault

ChronicleVTT gets a proper soundboard with 91 built-in sounds, the ability to undo catastrophic GM mistakes with battle quicksaves, and a vault system for organising your assets across campaigns.

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📅 4 January 2026 🏷️ Dev Blog #2

10,000 Lines, One Big Refactor, and Walls That Actually Stop You

ChronicleVTT hits a milestone, gets its code cleaned up, and finally learns that walls should probably be solid. Also: doors, windows, and the art of the fake wall.

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📅 30 December 2025 🏷️ Dev Blog #1

Introducing ChronicleVTT: Battlemaps That Come Alive

A virtual tabletop built around one idea — what if your maps could change mid-session, and everyone saw it happen together? Meet the three-state map system, real-time multiplayer, and the GM tools that make it all work.

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